eduke32: Build based game engine1

The EDuke32, Ion Fury, VoidSW, Mapster32, and related projects based on the Build Engine.

... part of T2, get it here

URL: https://voidpoint.io/terminx/eduke32

Author: Richard "TerminX" Gobeille
Maintainer: René Rebe <rene [at] exactco [dot] de>

License: GPL
Version: ba6b7bb1

Remark: Does cross compile (as setup and patched in T2).

Download: https://voidpoint.io/terminx/eduke32/-/archive/master/ eduke32-master.tar.bz2?ref_type=ba6b7bb1eduke32-ba6b7bb1.tar.gz

T2 source: eduke32.cache
T2 source: eduke32.desc

Build time (on reference hardware): 160% (relative to binutils)2

Installed size (on reference hardware): 5.69 MB, 9 files

Dependencies (build time detected): alsa-lib bash binutils coreutils diffutils flac gawk grep gzip libsdl2 libvpx libx11 linux-header make pkgconfig sed tar util-linux xorgproto

Installed files (on reference hardware): n.a.

1) This page was automatically generated from the T2 package source. Corrections, such as dead links, URL changes or typos need to be performed directly on that source.

2) Compatible with Linux From Scratch's "Standard Build Unit" (SBU).