directx-shader-compiler: A compiler for HLSL to DXIL (DirectX Intermediate Language)1

The DirectX Shader Compiler (dxc) project includes a compiler and related tools used to compile High-Level Shader Language (HLSL) programs into DirectX Intermediate Language (DXIL) representation. Applications that make use of DirectX for graphics, games, and computation can use it to generate shader programs.

... part of T2, get it here

URL: https://github.com/microsoft/DirectXShaderCompiler

Author: Microsoft
Maintainer: René Rebe <rene [at] exactco [dot] de>

License: OpenSource
Version: 1.9.2602

Remark: Does cross compile (as setup and patched in T2).

Download: https://github.com/microsoft/ DirectXShaderCompiler v1.9.2602DirectXShaderCompiler-v1.9.2602.tar.gz

T2 source: directx-shader-compiler.cache
T2 source: directx-shader-compiler.desc

Build time (on reference hardware): 1450% (relative to binutils)2

Installed size (on reference hardware): 26.40 MB, 8 files

Dependencies (build time detected): automake bash binutils clang cmake coreutils diffutils file findutils gawk grep gzip libedit libxml linux-header make openssl pkgconfig python sed tar util-linux zlib

Installed files (on reference hardware): [show]

1) This page was automatically generated from the T2 package source. Corrections, such as dead links, URL changes or typos need to be performed directly on that source.

2) Compatible with Linux From Scratch's "Standard Build Unit" (SBU).