The DirectX Shader Compiler (dxc) project includes a compiler and related tools used to compile High-Level Shader Language (HLSL) programs into DirectX Intermediate Language (DXIL) representation. Applications that make use of DirectX for graphics, games, and computation can use it to generate shader programs.
... part of T2, get it here
URL: https://github.com/microsoft/DirectXShaderCompiler
Author: Microsoft
Maintainer: René Rebe <rene [at] exactco [dot] de>
License: OpenSource
Version: 1.9.2602
Remark: Does cross compile (as setup and patched in T2).
Download: https://github.com/microsoft/ DirectXShaderCompiler v1.9.2602DirectXShaderCompiler-v1.9.2602.tar.gz
T2 source: directx-shader-compiler.cache
T2 source: directx-shader-compiler.desc
Build time (on reference hardware): 1450% (relative to binutils)2
Installed size (on reference hardware): 26.40 MB, 8 files
Dependencies (build time detected): automake bash binutils clang cmake coreutils diffutils file findutils gawk grep gzip libedit libxml linux-header make openssl pkgconfig python sed tar util-linux zlib
Installed files (on reference hardware):
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1) This page was automatically generated from the T2 package source. Corrections, such as dead links, URL changes or typos need to be performed directly on that source.
2) Compatible with Linux From Scratch's "Standard Build Unit" (SBU).